dissolving pouch
One of those complicated reference that was actually shot by cam.
The challenge was to break the movement into layers. an try to mimic the real effect
each layer represent a simulation from bubbles to powder to fog and liquids
Crumple Effect: what else then vellum with the cloth!!! rest length combined with normals attribute in VOP attract all points together
followed by a pyro sim with vellum as source. used the pyro velocity later on to populate small grains in the same path
for the bubbles I used FLIP because of surface tension which helped me with the small water trail at the edge.
boiling effect: using volumes with high density and short life expectancy.
rendered: redshift
compositing: nuke
At the end there is lot of room for improvements and polishing . I've learned how to breakdown macro organic shots into layer and work upon
which will help me later on building more complicated setups.
i hope you enjoyed it
rendered
animatic
pouch crumple effect
Vellum
simulation Layering adding