that was a challenging project back then
I was learning Houdini and amazed by the power of procedural and how all context are connected together with attributes,maps,code
so basically its a combination of VOP,SOP,DOP,FLIP
basemesh veines was done using maya vdb
the tearing was done using vellum pressure and tear
the maps are done using vop then using the data in vellum
blood was done using flip that has been meshed differently
animation